A hillbilly space elf named Christine is arrested for collaborating with a despotic Shogun who is conquering the galaxy. After having a bomb installed in her skull, Christine is given a chance at redemption by braving a treacherous planet in search of a powerful artifact.
Arkista’s Ring is a nonlinear sci-fi fantasy adventure where you choose your path through the game. Doors open via single-use keys, and some paths to the end are easier than others. Wield a vast array of sci-fi weaponry and fantastical artifacts against the strangest creatures in the galaxy.
Play a young boy sent to a reeducation camp what may be run by irresponsible cultists. Rely on being small, silent, and hidden in darkness to survive, or use booby traps, fire extinguishers, and big, loud guns if that doesn’t work out so well.
Note: Bolognese Gore Mod causes graphical/gameplay glitches in Robocop Doom.
Play as Officer Alex Murphy and regain your humanity while seeking revenge against the criminal scum who killed you. Features weapons, villains, and music from the cult classic film! 16 levels of brutal law enforcement! I’d buy that for a dollar!
Set Sector Light Mode to “Dark” for proper atmosphere!
It is 1932, and you, Henry Annesly, have just shot your old colleague Crawford in his castle. Now his monstrous servants are enraged, and his resonance engine is splitting the very fabric of the universe, merging the castle with the alien worlds that coexist with the earth! Your only hope now is to shoot your way to the upper levels of the castle and shut down the machine before all existence is reduced to pandemonium!
FEARS is a remake of the Amiga shooter of the same name. Use your flashlight to illuminate the ever-present darkness and blast beings from your worst nightmares.
DO NOT USE BOLOGNESE GORE MOD! IT BREAKS THE GAME!
Strobe effects don’t work in Gzdoom versions later than Gzdoom 3.7.2.
Juno is drafted by her government to destroy an enemy operation centered around a stealth submarine which could allow two maniacs to dominate the globe. The mission is somewhat personal for Juno, as one of those maniacs is an old rival with a score to settle.
Includes new maps, weapons, and enemies in a modified Junoverse (Project Einherjar, Midgard Outlaw). All maps are adapted from Operation Arctic Wolf and remade from scratch for improved, streamlined gameplay and a more cinematic experience.
Play as Mick Chaos, brother to the slightly demented Dr. Chaos, and shoot your way through three action/puzzle maps as you solve whatever weird inter-dimensional kerfuffle the good doctor has caused this time. Features a new weapon and a new monster. Read the included pdf for the detailed story, helpful clues, and useless trivia.
Bungalow of Dr. Chaos – Mick returns from the Great War to find a letter waiting for him from his brother Dr. Chaos, begging for his help in closing a series of unstable dimensional portals.
Dr. Chaos Strikes Back – Mick is perturbed to learn that the Turkish bath he helped Dr. Chaos build is being used by the doctor to deliver water to a dying desert planet, with predictable space-time continuum disrupting results. Now the bath house/dimensional engine has gone haywire and must be shut down before worlds collide.
City of Chaos – Mick accidentally breaks a delicate dimensional device in the city of Dander, Norway and splits the city into three different timelines. He must explore them to find the missing pieces of the machine and restore the space-time continuum.
Mickey Chaos has his hands full once again. His brother Dr. Chaos has taken their sister Didi on an expedition to ancient Mars, back when the planet was teeming with life. Unfortunately the martian locals stole the Flux Accelerator’s five “time batteries”, stranding Didi on an alien planet with no way back home. With only enough juice left for a one-way trip, Mickey now must collect the batteries, repair the Accelerator, and bring Didi back to earth before Mom has a heart attack.
Four more maps to explore hub-style: a treacherous valley split by countless waterfalls, an ancient city collapsing into lava, a decrepit castle full of cultists, and a vast underground cannibal lair. Several new enemies, including dinosaurs! Use the Tome of Power to turn Mickey’s Colt .45 into a crowd-shredding Tommy Gun!
The HORUS terrorist group has just made super-terrorist Victor Baloch its new leader, and they’ve stolen several nuclear warheads. With the nukes in tow, they’ve begun holding the world hostage one region at a time.
In response to this, NATO has greenlit a campaign to eradicate HORUS and Victor once and for all, with the Hercules of counter-terrorism Hector Juarez taking point. Operation Body Count is a go.
The original Operation Body Count could have been Jihadenstein, but was instead a pile of crap. The mod ended up being an amalgamation of missions based on other games about terrorist takeovers: Hostages, Persian Gulf Inferno, and Alcatraz to name a few. Each mission is a single map filled with various objectives and nasty terrorists, often inspired by other games of the same era that revolved around terrorist threats.
Now retired after saving the world from nuclear disaster, Juno is asked to help escort dangerous war criminal Dietrich Drogo to Normandy, to be tried for crimes against humanity. Once in Normandy, the caravan is hit, Drogo is rescued by his fellow war profiteers…and Juno takes the blame. Now Public Enemy Number One in a foreign country, Juno must hunt and recapture Drogo to clear her name.
I had thought about a sequel to Project Einherjar for some time, but more importantly, a game experience that better encompassed the essence of the book series it was based on. Whenever I edit my fiction, I listen to a music playlist that suits the mood of the piece, to fuel my drive to finish the project. I thought it would be cool to use that music in a game project to help bring Winter Agent Juno alive the way I envisioned it. So I built Midgard Outlaw around the dynamic music mechanic, using music directly from my WAJ inspirational playlist, and toned down the sci-fi elements considerably. I’m really happy with the end result and hope you guys and dolls enjoy it, too.
This does mean that youtube will likely de-monetize videos of this mod due to the music used, so Let’s Play only if you really feel up to it.
Save your prom date (and the rest of the school) from an ill-timed ghoulish apocalypse. Solve puzzles with your brain and hit undead monsters with your bat. Talk to people and friendly monsters for clues and important items.
Based on Scott Marshall’s NES game of the same name, and tries to stay true to his original vision to the best of its ability. Maybe. I dunno, maybe it’s way off. It’s fun anyhow.