
For Gzdoom & Doom 2
12-Map Sequel to the original.
10 years after regaining his humanity, Alex Murphy–alias Robocop–finds himself being used as a pawn in an OCP power struggle, pitting him against the people who were most important to him in his previous life.
New maps, new enemies, new bosses, and a new weapon. Based on the miniseries of the same name.
I can’t wait for this to be released. Also since your not doing the sequel, I find it funny the Realm667’s Bestiary has a RoboCain custom enemy which could only be used for a Robocop 2 Doom mod.
Don’t worry, he’s got a cameo.
Map10 has a missing yellow keycard and I can’t open the door. Checked Doom Wiki and it is not listed. Had to IDKFA my way through; ditto with Map09’s boss battle.
Looks like I forgot to make sure the ED-209 that drops the map 10 yellow key is on all difficulty levels. Map 9’s boss fight tells you not to kill Jimmy as a clue on how to advance.
I’m getting a fatal error.
It always happens in the same place in MAP02 and when opening the first door in MAP03. I couldn’t progress any further.
I’m using the official GZDoom 4.14.2 on Linux Mint. It also happens with UZDoom 4.14.3. But it doesn’t happen on Windows.
Error: Integer divide by zero (signal 8)
Couldn’t begin to tell you why this is. Sorry.