My various Doom projects are posted here.
If it’s your first time playing any of these, DO NOT START ON ULTRAVIOLENCE. I do not balance my mods the same way Id did with the original Doom. If you insist on playing every mod on UV your first time through, you forfeit your right to complain about difficulty.
Demo of a stealth horror game for Gzdoom.
5-episode promotional megawad for my book series, Winter Agent Juno.
Sequel episode to Project Einherjar with new enemies and dynamic music effects.
8-level remake of Operation Arctic Wolf set in the Junoverse.
5-episode Lovecraftian megawad.
A short puzzle horror adventure comedy for Heretic.
Part 1 of DOSworld, where I remade a terrible DOS shooter of the same name.
Part 2 of DOSworld, a remake of another terrible DOS shooter.
Action/puzzle maps for Heretic.
TC based on Splatterhouse.
An awesome adaptation of Robocop for Doom II.
Gameplay mods that change Heretic, Hexen, and Deathkings into a scifi-&-sorcery epic.
A bizarre weapon/monster replacement wad.
A Lovecraftian mod based on the Amiga game of the same name.
Guns and monsters replaced with the dumbest crap imaginable.
(for Doom II — limit-removing source port required)
A reproduction of the original Alone in the Dark mansion, including the underground caverns.
Play it with Pirate Doom for the best results!
I combined all the Sailor Moon mods into a single mod, with my own weapon pickup sprites.
(For Doom II)
Made for Mayhem 1500 at Doomworld, using the Gothic texture set.
Explore a gothic castle in search of a sleeping vampire.
(For Doom II)
A weird space-time puzzle map for zdoom.