The Sequel to Project Einherjar
Version 4.0
14 maps for Gzdoom 3.7.2 (strobe effects don’t work in later versions).
DOWNLOAD IT!
Now retired after saving the world from nuclear disaster, Juno is asked to help escort dangerous war criminal Dietrich Drogo to Normandy, to be tried for crimes against humanity. Once in Normandy, the caravan is hit, Drogo is rescued by his fellow war profiteers…and Juno takes the blame. Now Public Enemy Number One in a foreign country, Juno must hunt and recapture Drogo to clear her name.
I had thought about a sequel to Project Einherjar for some time, but more importantly, a game experience that better encompassed the essence of the book series it was based on. Whenever I edit my fiction, I listen to a music playlist that suits the mood of the piece, to fuel my drive to finish the project. I thought it would be cool to use that music in a game project to help bring Winter Agent Juno alive the way I envisioned it. So I built Midgard Outlaw around the dynamic music mechanic, using music directly from my WAJ inspirational playlist, and toned down the sci-fi elements considerably. I’m really happy with the end result and hope you guys and dolls enjoy it, too.
This does mean that youtube will likely de-monetize videos of this mod due to the music used, so Let’s Play only if you really feel up to it.
Unfortunally the link doesn’t work – 404 error…
I just had this pointed out to me. Filezilla didn’t upload the file when I told it to, for whatever reason. Just fixed it. I think.
Thank you, now it works and it’s a great mod so like your other mods, too! Keep on your fantastic work!
Thanks! I don’t know when Episode 2 will come out. It’s barely in the conceptual phase right now.
I can’t get this to load in ZDoom 2.8.1 without it messing up textures and eventually crashing on the first map. I’m on XP SP 2, using a Q6600 with an 88GT and I only have Open GL 2 and can’t upgrade unfortunately. GZDoom 1.8.1 is the highest I can run.
Thanks for any help,
Neural Tech
I guess it doesn’t like Windows xp, unfortunately. You may have to wait til you get a new machine to run it. It works on Windows 7 and 10 as far as I’m aware.
Since I have a Core 2 Quad Q6600 & (I assume he means) a GeForce 8800GT but I do run Windows 7 64bit, I went back & checked.
Yes, ZDoom 2.8.1 has a number of the textures cycling, particularly the water and looking over the dam to the right. No fog effect either. I’ve been playing just fine on GZDoom 2.4.0, so I tested some older builds.
GZDoom 2.2.0 & earlier has the same glitches, GZDoom 2.3.0 & 2.3.1 don’t have the texture cycling glitch but there’s no fog/mist effect at all. GZDoom 2.3.2 & newer enable the fog again.
No idea if any of GZDoom 2.3.x work on Windows XP. I can confirm the OpenGL 3.x stuff works fine on Windows 7 with nVidia’s 340.52 drivers, which also have a Windows XP version.
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Can’t wait to download this new version
Aand, replayed. Can’t wait for the next episode.:P
If there’s some criticism that I can bring up, for WAJ and MO both, is the near consistent anti-climax of the final fights. Especially if you 100% things and are even remotely conservative. And more often than not, final levels of an episode leave one wanting more out of that specific level.
And for the most part, the final level of MO seems to fix this.
Otherwise, noticed some small problems with MAP 13 Streets of Fire.
#1 – Unnecessary secret sector with the crate at the start.
#2 – Unreachable armor bonuses in the hotel lobby from two levels back making it impossible to achieve 100% Items.