AN 8-MAP REMAKE OF WOLFENDOOM: OPERATION ARCTIC WOLF
DO NOT USE BOLOGNESE GORE MOD! IT BREAKS THE GAME!
Strobe effects don’t work in Gzdoom versions later than Gzdoom 3.7.2.
Juno is drafted by her government to destroy an enemy operation centered around a stealth submarine which could allow two maniacs to dominate the globe. The mission is somewhat personal for Juno, as one of those maniacs is an old rival with a score to settle.
Includes new maps, weapons, and enemies in a modified Junoverse (Project Einherjar, Midgard Outlaw). All maps are adapted from Operation Arctic Wolf and remade from scratch for improved, streamlined gameplay and a more cinematic experience.
Originally made for the first NaNoWadMo 2018!
I had The Doll Planet make me a special item: a Mego-style doll of Winter Agent Juno, from my dystopian thriller novel series of the same name!
Using a Dorothy head and a Zica “Yvonne” body, and a selection of other items from Mego reproduction companies, they’ve brought Juno into the third dimension. They even jacked up her right eye just like in the books.
This project forced me to come up with concrete sketches for the thermosuits worn by people in Juno’s world, which help protect them against the perpetual cold of nuclear winter. She also has a knife and a mead horn to make survival a bit easier.
Might have to produce other characters as well. Maybe the bad guys from Last of the Ghost Lions?
The Sequel to Project Einherjar, based on Winter Agent Juno
11 maps for Gzdoom 3.7.2 (strobe effects don’t work in later versions).
Now retired after saving the world from nuclear disaster, Juno Radcliffe is asked to help escort dangerous war criminal Dietrich Drogo to Normandy, to be tried for crimes against humanity. Once in Normandy, the caravan is hit, Drogo is rescued by his fellow war profiteers…and Juno takes the blame. Now Public Enemy Number One in a foreign country, Juno must hunt and recapture Drogo to clear her name.
I had thought about a sequel to Project Einherjar for some time, but more importantly, a game experience that better encompassed the essence of the book series it was based on. Whenever I edit my fiction, I listen to a music playlist that suits the mood of the piece, to fuel my drive to finish the project. I thought it would be cool to use that music in a game project to help bring Winter Agent Juno alive the way I envisioned it. So I built Midgard Outlaw around the dynamic music mechanic, using music directly from my WAJ inspirational playlist, and toned down the sci-fi elements considerably. I’m really happy with the end result and hope you guys and dolls enjoy it, too.
This does mean that youtube will likely de-monetize videos of this mod due to the music used, so Let’s Play only if you really feel up to it.