Three 6-Level Episodes Based on the Original Splatterhouse Franchise
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for GZdoom
Don the Terror Mask and fight through 18 levels of undead terror and cosmic horror to rescue your girlfriend and save your shaky relationship.
Three 6-Level Episodes Based on the Original Splatterhouse Franchise
for GZdoom
Don the Terror Mask and fight through 18 levels of undead terror and cosmic horror to rescue your girlfriend and save your shaky relationship.
Hey, big fan of your work with doom maps and conversions. But I have a question, are you planning to finish this badass mod, or is this all that’s gonna come out?
Right now it’s up in the air. I tried to generate interest in making it a community project, but only a couple people bit, and they never got back to me, so it fizzled out as quickly as it started. When I’m done with PRoject Einherjar I’m sure I’ll return to it.
In the meantime, if anyone decides to use the resources to build their own maps, hopefully they’ll share ’em with me.
Ok. Thanks for getting back to me so quickly! I’m considering helping out, as soon as I get everything in order to build maps.
how the hell does this actually work?? i have doom and doom 2 from steam and doesn’t this link should come with gzdoom WAD included ?
you need to download gzdoom and put it in its own directory, then find doom2.wad in your steam folder and copy-paste it into the gzdoom directory. then put splat3d.pk3 in the gzdoom directory and click-drag it onto gzdoom.exe to run it. steam runs doom in a different way that won’t work.
Looks beautiful!
Thankya! Busted my ass on those graphics conversions…
Love this, great for Halloween, the original is before my time by a long shot but this is a lot of fun. You always make good stuff though my personal favorite project of yours has got to be Strange Aeons. Any insight to what your next doom engine “game” will be?
Most likely a third Winter Agent Juno mod I’ve been working on, which is a remake of the Wolfendoom mod Operation Arctic Wolf. I’m redesigning the maps from scratch and merging several redundant maps into large, single maps, and putting some other little bells and whistles in there.
That sounds badass, I can’t wait!!
ICARUSLIV3S reviewed it!
I saw! I had no idea he even knew it existed yet. Looks like he’s playing a very slightly older version than the current version, cos rick is still blue.
Thanks for all the amazing Mods and Wads! You are one of my favorite Modders.
I just discovered this via ICARUSLIV3S’ review. As a fan of Splatterhouse since having my TG-16 I think you’ve done a really great job.
I’m just wondering, since this runs off of GZDoom, is author intent for mouse look and jumping to be enabled?
Thanks for the kind words! Yes, you will definitely need mouselook and jumping. I mean, you can probably get away with not using mouselook, but jumping will certainly be required.
Thanks for playing! It’s nice to know people actually play this stuff.
Is here a way to add the music tracks and changes the foot kickto a boot kick?
Plus is there any plan for a Third Episode?
As for a third episode, I’ll add one if I can get a community project going. As far as I’m concerned, Rick’s story ended with Part 2 in the original franchise. Part 3’s story was so far removed from the first two it feels like a spin-off.
You can always play it in the background. I took it out cos I wanted to make the player feel like they were actually there.
The kick originally WAS a boot, actually. A nice fella from the forums made a kick that actually looked like Rick’s foot.
Im playing it right now and it is awesome. Alots of heart went it to this game. Alots of detail from the splatterhouse universe is here. As a fan of Splatterhouse I love it. It has a creepy atmosphere, a sense of exploration (which I like) and challenge. I love the touch with the mirrors in the mansion (thats where Im at so far). I feel like Im in the splatterhouse world. Well done my friend. Well done!
Thanks! Great to meet another fan. I’m told Episode 2 is a bit of a ball buster, so hopefully you still enjoy it by that point.
Men, the game has a final?? I played the second episode and in the last mission (E2M6) when i save jennifer and killed the five hell guardians nothing happens, i already search in all map, and nothing:/
You have to use your newfound flight to reach areas you couldn’t access before. Some of which you may not have even noticed at first.
@mikemacdee When I start (E2M1), The dialog text say “SHE lured you both to West Mansion.” So Jenny lured themselves to the mansion or the text is messed up? Plus the manual refer Dr. Mueller as a woman, so is it the text messed up or what???
Yes, the manual refers to Dr. Mueller as a woman. Hence SHE lured Rick and Jenny to the house.
I just want to say thank you for releasing this. I love how close everything is to the source material. I played splatterhouse many moons ago, and is still one of my favorite survival horror games in the genre. this really brings me back. PLEASE do not forget about this project, how can we help by getting it out there.
Thanks man! All you gotta do is share it in your Doom or Horror discords, facebook gaming groups, etc. Wherever you think people would be into it. Glad you enjoyed it!
You could support him by buying his books.
; D
Will you ever add a 3rd episode based on the events of the 3rd game?
Probably not. I never cared for it, and the style was too far removed from the first two, both gameplay-wise and plot-wise.
Would you recommend playing each level from pistol start or just keep the weapons level from level?
I just play like normal and retain my weapons, but you can do either suitably fine. It’s tougher in episode 2 cos those levels are naturally tougher.
this is awesome. are you planning on release version for zandronum so people could play it in coop?
I’d have to learn how to make stuff for Zandronum, and I simply don’t have time for that anymore. Someone might be able to do it on my behalf…
Hey, when I start the mod with gzdoom I get the error:
Script error, “splat3d.pk3:splatmonsters.wad:DECORATE” line 19:
“DONTTHRUST” is an unknown flag
Script error, “splat3d.pk3:splatmonsters.wad:DECORATE” line 65:
“DONTTHRUST” is an unknown flag
how can I fix this?
Either I typed something wrong or Gzdoom’s developers made another mod-breaking update.
I had an outdated version (3.6) so thought could be that, updated to 4.3.2 but it still has the same error
According to the wiki, it’s a valid flag, but the wiki is notoriously outdated. :/
it works fine on zdoom , but gzdoom has the flag error
This was the perfect mod to play for Halloween. The sprites looked great, the gameplay was well-refined and fun, and it was gloriously gory. Loved it.
Thanks man! Glad you enjoyed it!
Holy crap, it’s been ages since we’ve been in contact. But I’m popping out of the shadows to say, AWESOME mod. E2M4 was extremely frustrating, but I had a great time with it otherwise! Definitely scratched my horror game itch when nothing else in the modern gamescape’s really been standing out.
Thanks man! I was watching a guy’s livestream of the mod and one of his chatroom visitors asked if the game was available on xbox live. The streamer laughed and said “I’m sure the mod developer is tickled pink that you mistook his mod for a triple A title!”
How the hell are ya? They still moving everything to the new HG101 site?
I’ve been doing okay-ish, though could be doing okay-er. Story of my life, lol. But yeah, I had no idea for a long time that you had been making lots of awesome Doom mods lately. I also had a huge heap of fun with Robocop, though it’s my favorite movie of all time, so I’m biased. Also, would the livestreamer you mentioned in question happen to be “IcarusLiv3s?” :O
And I think there’s still some stuff that needs to be done with the new site. I don’t have the full story, but there was a fallout between the webmaster and one of the guys who coded it, and there were some things that haven’t been fully figured out since their departure, so it’s… a work in progress is all I can say for sure. So it is. I admittedly haven’t written for HG101 in quite a while, but I hang around their discord frequently. Feel free to buzz me there, though if discord isn’t up your avenue, totally understandable!
Actually I can’t remember whose livestream it was…
I use discord all the time and I wouldn’t mind buzzing you or stopping by the HG101 discord or whatever. Can you email me your discord handle?
Man, the music is awesome! I didn’t know that you updated this mod but I love it! Maybe I will replay all the levels again for the good taste of music :)
Btw, are you still working in dinomensch? I like the theme (It’s like duke nukem but with dinosaurs) and etc
I stopped working on Dinomensch because I couldn’t top Map 2… xD
Download link doesn’t work for some reason. I get an error that says “ERR_CONNECTION_RESET” Can you fix this when you get the chance?
Problem’s not on my end, sorry. Link works fine for me. Not sure if its a server thing or your internet service or what. Sometimes people report having difficulty downloading stuff from here and I’m not sure why.
Must be some sort of glitch. Could you post another website that hosts it for me to use? Maybe Mediafire? It’s just that i’ve played alot of your mods in the past and this one looks quite interesting(a side of Action Doom 2).
unfortunately it’s not hosted anywhere else. are you able to download other mods from my site or did you get them from elsewhere?
Previously I could, but for some reason not anymore.
Try this mirror: https://www.mediafire.com/file/zr6zklcj337p1q5/splat3dmus.zip/file
Thank you. That link works. Surprised the other doesn’t for me.
Is this mod completed?
I love this mod! As a fan of the Splatterhouse trilogy, I always figured it’d mesh so well with DOOM. I have to ask though, what made you stray away from using some of the original monster sounds? I mean for instance Monster Jennifer doesn’t sound quite right without the sinister laugh it did in the arcade game.
cos i didn’t want it to sound like a genesis game. that and the soundclips weren’t available anyway, as far as i’m aware.
I also didn’t use the original music cos it’s too repetitive for an exploratory horror game. most of the loops were only meant to be heard for about ten seconds at a time.
Has the development on this mod been completed? Basically is it complete or is it a beta?
i swear i’ve answered this before more than once. yes, it’s been completed for some time.
Hi there. Your mod seems to be amazing but i noticed on episode 3 map 6 the teleport trigger is glitched so it doesnt let me to progress further. If u could take a look and fix it i would appreciate it.
which teleport trigger? you’ll have to be more specific.
Well at beginning of Blood SImple level in episode 3 when u have to fall in to the pit the teleport after falling in the blood pit seems to do nothing for me its just keeps me down in the pit.
Are you playing with gzdoom and not zandronum? also is this the latest version of the mod?
Yes GZdoom 4.6.0 as well LZdoom 3.87c even tryed GZdoom 4.2.1 always same thing.
it’s working for me even in version 4.6
winrar is saying the archive is corrupt when i try to extract it and i already tried to fix the file please help i really like your mod
try something besides winrar. I stopped using that ages ago and I’m pretty sure it’s the problem. I download and unzip the archive just fine.
Sending out a megathanks for this wad , it’s a real highlight of october for me, the atmosphere, the pace, and the rediculous ammount of red pixels has left me smiling from ear to ear!