Note: Recommended resolution is 800×600 or better.
PROJECT EINHERJAR
DOWNLOAD
version 5.8
35-level mod for Gzdoom 3.7.2 (strobe effects don’t work in later versions).
Download the Remastered Music Add-On
Episode 1: The Gaulheim Hit. As a blizzard isolates Gaulheim from the rest of civilization, Juno infiltrates the lair of Dr. Gaul to assassinate her and put an end to her super soldier project and other crimes against humanity.
Episode 2: Deep Into White Hell. Juno awakens as a prisoner of the dreaded White Hell penal colony, where Warden Veidt has restarted the Einherjar project…and plans to use Juno in her next field test.
Episode 3: The Iron Invasion. Juno’s investigation of a cyber-drone attack leads her across the sea to warlike Jotunheim, where Baron Frostgard has been building an army of Einherjar for a full-scale invasion.
Episode 4: The Scourge of Mordin. Juno is poisoned by the mad high priest/dictator of the Mordin mountain colony, mistaken for an assassin sent by Matron. Now Juno must ironically fulfill the madwoman’s worst fear in order to get the antidote.
Episode 5: Return to Jotunheim. When a Jotun research vessel is sunk by a ship bearing the Midgard flag, a new war seems imminent. Only Juno can capture the offending ship and bring the architects of the impending war to justice.
The first link is dead, could you reupload, please?
Just did. I uploaded a new version but forgot to update the download link. It’s fixed now. Thanks for bringing it to my attention!
I’m digging this mod but i have one complaint. Im getting various spacew3 texture is missing from several different linedefs in pretty much every level is there a way to fix this? i tried it on all 8 versions of gzdoom i have including 2 of those which are dev builds.
I’ve never heard of this one. Can you list a few levels where this occurs so I can check myself?
this mod is amazing!! Love the story and gameplay
Thanks! The next entry in the book series is based on the major plot arcs of PE, so keep an eye out for the release date.
Link died again.
It’s up again. Just moved everything to Mediafire, that’s all.
Thanks
On 90% of maps, i explore everywhere, find all the secrets, go back and forth – still cant get 100% kill rate. What gives ? Are there some extremely specific spawn conditions ?
That’s a good question. I think the officr NPCs count toward the kill count as well.
This is a really fascinating one. Fantastic fucking work on Episode 1. Just finished it and it was a real blast.
Thanks man, appreciate it. Hope you like the rest of the episodes and the other two mods. I’m working on a comic in a more fleshed out version of this universe.
Is support still being offered? I can’t seem to start the first episode.
command used: “gzdoom -iwad doom2.wad -file ./PE-Stuff.pk3 -config ./config.ini” (I keep separate configs for different TCs I play)
When selecting the first episode, CTD. When run in terminal:
“MAP01 – Checkpoint Charlize
/usr/include/c++/12.2.1/bits/stl_vector.h:1123: std::vector::reference std::vector::operator[](size_type) [with _Tp = MIDISong2::TrackInfo; _Alloc = std::allocator; reference = MIDISong2::TrackInfo&; size_type = long unsigned int]: Assertion ‘__n size()’ failed.
Aborted (core dumped)
”
So far, this is the only TC I have had issues with.
Version GZDoom 4.10.0
Arch Linux, fully up to date
I am trying to compile and older version of GZDoom (3.7.2) but it keeps failing. If this is the fix, I will look into it further.
Did you try just dragging the pk3 onto the gzdoom exe? that’s all you should need to do. otherwise it must be a linux thing. It’s worked on every gzdoom version for me and others.
uhmmm…. Arch Linux… exe files do not execute unless run through WINE. I have a native Linux build of GZDoom installed.
Specifying the location of an iwad, then additional files followed by the location of an INI works on every other Total Conversion I have run,
This project mentions a GZDoom version which is older than what I have installed. I have moved on to other TCs and testing a personal ‘universal’ mod load order for any wad I might play so figuring out how to compile an older version of gzdoom is not my priority. If I HAVE to use an older version, then I will look in to it more. I am just seeking out if either someone has a 3.7.2 Linux binary compiled they can transmit to me, I am not expecting that as it is out of scope for supporting the mod (though it would be nice) or if there is an INI tweak I need to make before running GZDoom or whatnot.