16 comments on “Project Einherjar

      • I’m digging this mod but i have one complaint. Im getting various spacew3 texture is missing from several different linedefs in pretty much every level is there a way to fix this? i tried it on all 8 versions of gzdoom i have including 2 of those which are dev builds.

  1. On 90% of maps, i explore everywhere, find all the secrets, go back and forth – still cant get 100% kill rate. What gives ? Are there some extremely specific spawn conditions ?

  2. This is a really fascinating one. Fantastic fucking work on Episode 1. Just finished it and it was a real blast.

    • Thanks man, appreciate it. Hope you like the rest of the episodes and the other two mods. I’m working on a comic in a more fleshed out version of this universe.

  3. Is support still being offered? I can’t seem to start the first episode.

    command used: “gzdoom -iwad doom2.wad -file ./PE-Stuff.pk3 -config ./config.ini” (I keep separate configs for different TCs I play)
    When selecting the first episode, CTD. When run in terminal:
    “MAP01 – Checkpoint Charlize

    /usr/include/c++/12.2.1/bits/stl_vector.h:1123: std::vector::reference std::vector::operator[](size_type) [with _Tp = MIDISong2::TrackInfo; _Alloc = std::allocator; reference = MIDISong2::TrackInfo&; size_type = long unsigned int]: Assertion ‘__n size()’ failed.
    Aborted (core dumped)

    So far, this is the only TC I have had issues with.

    Version GZDoom 4.10.0
    Arch Linux, fully up to date

    I am trying to compile and older version of GZDoom (3.7.2) but it keeps failing. If this is the fix, I will look into it further.

    • Did you try just dragging the pk3 onto the gzdoom exe? that’s all you should need to do. otherwise it must be a linux thing. It’s worked on every gzdoom version for me and others.

      • uhmmm…. Arch Linux… exe files do not execute unless run through WINE. I have a native Linux build of GZDoom installed.

        Specifying the location of an iwad, then additional files followed by the location of an INI works on every other Total Conversion I have run,
        This project mentions a GZDoom version which is older than what I have installed. I have moved on to other TCs and testing a personal ‘universal’ mod load order for any wad I might play so figuring out how to compile an older version of gzdoom is not my priority. If I HAVE to use an older version, then I will look in to it more. I am just seeking out if either someone has a 3.7.2 Linux binary compiled they can transmit to me, I am not expecting that as it is out of scope for supporting the mod (though it would be nice) or if there is an INI tweak I need to make before running GZDoom or whatnot.

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