Yup, this is the most demented board game I’ve ever played.
I had to get it partly for the novelty of owning a boardgame based on a tragic shipwreck, partly because of the sinking ship mechanic, and partly because the overall aesthetic is so cartoonish despite the subject matter. The horror fan in me can’t help but delight in the idea of running around the ship, trying to reach certain cabins to rescue certain passengers before they sink below the waterline (or later feeding them to cannibals while trying to reach the rescue boat).
Gameplay-wise it’s unpolished and some of the rules are unclear, but I’m trying to figure out a way to work HP Lovcrafts Deep Ones into the works. Maybe it wasn’t an iceberg after all…!
I love this game, and I made a ton of custom modules and expansions for it, all included in my Custom Heroquest Trove!
Custom Rules and Mechanics
Revised Armory, US and UK items, plus New Stuff
Revised Spell Cards from Base Game & All Expansions
New Hero Classes: Clerics, Witches, Giants, and More
Epic Homebrew Campaign: The Arden Daredevils
— — —
THE ARDEN DAREDEVILS: Standalone download of my epic campaign.
KELLAR’S KEEP REDUX: Remake of the original Heroquest expansion.
THE SLAVE CITY REDUX: A revised quest pack from Dragon Magazine!
THE CHANGELING: A standalone campaign made for a community project.
THE MANSE MACABRE: an older one-shot in a haunted mansion.
MANHUNT: Detour quests for defeated heroes, instead of perma-killing them.
HEROQUEST DENSETSU: Additional assets and rules for Heroquest in Feudal Japan.