
A galactic cartel threatens to corrupt an entire system, and the United Galactica’s only hope is a pair of loose cannons with nice legs and big guns.
For Doom 2 and Gzdoom
Comes with the full mod, plus readme file, plus add-on mod for other mapsets.

A galactic cartel threatens to corrupt an entire system, and the United Galactica’s only hope is a pair of loose cannons with nice legs and big guns.
For Doom 2 and Gzdoom
Comes with the full mod, plus readme file, plus add-on mod for other mapsets.

For Hexen & Gzdoom
As the Balkan Powder Keg is on the verge of bursting, the 8 Eyes of Calamity are seized by the Dukes of Hell, who have turned their home nations into living nightmares. Hellish swinemen run amok in the hills of Spain. Hyena men and fire demons are razing the African jungle. A mechanical army spreads across Germany like an iron plague. Vampires and ghouls are devouring Arabia. Italy has become a pit of perverse decadence and wanton murder.
Due to the brewing war in Europe, the College of Arms can’t afford to launch full scale attacks on eight different countries. The only hope to defeat the Dukes of Hell and prevent hell on earth is to utilize stealth, secrecy, and a lone agent with occult powers and a talking raven.
8 Eyes is a Hexen mod for Gzdoom, and a horror/dark fantasy remake of the NES “classic” of the same name. Access 8 unique realms from a single hub map, navigate atmospheric nightmare realms, solve vexing puzzles, and wield an arsenal of melee weapons, firearms, magic artifacts, and grenades against the most nightmarish monsters ever seen in a Doom engine game.
You choose which order to defeat each map, and which order you collect your weapons. Do you start with the easier maps and work your way up? or slog through the harder maps with nothing but your sword and raven, to access the most powerful weapons from the get-go?
Now hosted on the Dinah-Mite webpage over at GameBookShack.com.
Features lots of updates and improvements, too.
I don’t remember which RPG system we used for this. Probably something from Apocalypse World or something. We played a campaign where we were part of a crappy guild run by goblins that were always mismanaging things and screwing over their members with magic contracts that forced them into subservience. I missed the second session, and this is the recap I came back to the following week.
“Last time, the guild caravan stopped to gather supplies and forage for food, and they collected a large crop of delicious berries that everyone partook in. Then they crossed into a treacherous swamp, where the majority of the caravan came down with a severe disease similar to malaria. Everyone was in a coma, including your character. The other party members were the only ones well enough to explore the marsh for a witch they’d heard about who might have a cure. In the process of exploring the marsh, the party were attacked by undead horrors dwelling in the swamp water, and giant mosquitoes lurking in the trees. The tank almost got eaten by a giant fire-breathing serpent with a weird duck head, which he defeated single-handedly in mortal combat.
“Eventually they discovered the witch’s eerie house, but upon entering they plunged into the underworld and had to find their way back to the land of the living. Narrowly succeeding, the witch congratulated them on their endurance and awarded them with special mushrooms that could counteract the swamp malaria the others had come down with. On the return trip, the marsh came alive, and the party found themselves fighting the landscape itself and losing.
“It was here that the psychedelic effect of the berries finally wore off, and the heroes realized they hadn’t traveled more than ten feet from their caravan. The witch’s mushrooms were just regular mushrooms they’d found in the swamp and had been stuffing their faces with, and the tank was still covered in the vines he’d mistaken for the fire-breathing serpent. Basically the entirety of the second session boiled down to, ‘the heroes tripped balls and did nothing productive for several hours.’ Everyone is now awake, still suffering from malaria, and now ALSO suffering a hangover from the wild berries. Your party members are additionally sick from the wild mushrooms. You are all still in the swamp. What do you do now?”

For Doom II
Requires GZdoom
What started as a remake of Angst: Rahz’s Revenge ran away and became its own thing. After angering your woke bosses at the Global Insurance Company, you are deported to Lunica City, the only tourist trap/prison on the moon, to suffer the rest of your days in cubicle hell. A few days later the GIC’s experiments turn the moon city into a nightmare: dinosaur-like aliens have invaded, and the city is in chaos. Maybe now is a good time to find a way back to earth before the city falls?
My new pal Ryan wrote about a thing I mailed him, and it only just dawned on me that I should reblog it!
It’s been a while since I last wrote anything on here. But with it being a new year, I shall endeavor to post somewhat regularly. But we’ll see how that goes.
Anyway, back in 2017 I reviewed an unofficial Street Fighter II micro playset which featured Guile and Chun-Li, and was based on Guile’s stage. Since then, I have been on the look out for more of these micro playsets but they seemed to come up few and far between. A couple of months back I saw that Mike of Mike’s Toybox had acquired a set of these and had a double, so when he offered it to me for a very good price, I knew I would be a fool to refuse it.
So it wasn’t long before I was holding yet another SNES style controller in my hands, only this one was less yellowed than the last.

I’m…
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This is my attempt at Journey June, which I immediately fell behind on thanks to my grueling day job. May mostly play catch-up at the very end if I finish it.



I miss the days when board games could be twisted as hell. For example, this Roger Rabbit game about apartheid in Toontown!
I got a surprise review of my latest doom mod!
Another nice Cravenwild review, this time of The Amityville Nuisance!

Henry Holiday is a necromancer, whose life is disrupted when his ex-girlfriend, who is also a beautiful snake haired Gorgon, bursts into his life and pays him to attend a family gathering as her plus one, in an effort to find out what’s really going on with her brothers money making scheme at the old haunted Amityville house. As all Hell breaks loose there, with giant interdimensional spiders, murder and mayhem, potential ghostly spirits, and some born again Christians thrown into the mix.
Meanwhile, there are some strange goings on as his business associate and afterlife attorney, Edna, finds her licence revoked right before a big case, in an amusing and colourful subplot involving the gods of Ancient Egypt.
The second book in the Bishop & Holiday series, you don’t have to have read the first story to enjoy this one at all. Mike MacDee’s books are always a fun…
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